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ENVIRONEMENT ARCHITECTURE HARMONIC

In a village that lives to the rhythm of music, where tranquility is disturbed by strange creatures with the appearance of purple smoke.
We incarnate Liron, send by his grandpa in search of a magic horn that would penetrate to save them all.
Climb the mountain to discover the lost secret of the temple.
_ _ _ _ _ _
this project is the second project I worked on in New3gde final year as an environemant artist.
We were 9 in the Game art team with a time of 6 months to realize this project.
On a stylized production with Nanite - Unreal 5.3.2
A work done in collaboration with a concept art team.

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ANVIRONEMANT TEAM :
https://www.artstation.com/priouambre

https://www.artstation.com/vedhimarungoo

https://www.artstation.com/rubbensireyx

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CHARA TEAM :
https://www.artstation.com/heloisecammaert

https://www.artstation.com/maruuyi

https://www.artstation.com/terpsichore

https://www.artstation.com/iro_nono

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TECH/FX TEAM :
https://www.artstation.com/samanthaa

https://www.artstation.com/loumoronvalle

_____________________________
CONCEPTE ART TEAM :
https://www.artstation.com/marcmagliari7

https://www.artstation.com/jonnystickino

https://www.artstation.com/artwork/XgAP80

https://www.artstation.com/lomichu

https://www.artstation.com/milesfromhere

https://www.artstation.com/kevangoy

front view of the temple.

front view of the temple.

1st floor view with the fresco.

1st floor view with the fresco.

2nd floor view and the enigma.

2nd floor view and the enigma.

view of the 3rd floor where lay the horn.

view of the 3rd floor where lay the horn.

View of the Master Shader which allowed me to do the texturing of all my environment.

View of the Master Shader which allowed me to do the texturing of all my environment.

With this Master Shader, I look for the different Chanelles of an RGB map allowing me to manage 4 layers of details. 
[In Base Color, Roupthness, Metalic, Ambient Occlusion]

With this Master Shader, I look for the different Chanelles of an RGB map allowing me to manage 4 layers of details.
[In Base Color, Roupthness, Metalic, Ambient Occlusion]

To look for detail on textures I set up the management of a Vertex Color/ Color Map using a 2nd RGB map.
Ceal allows me to manage 3 other Layers in a more localized and controlled way.

To look for detail on textures I set up the management of a Vertex Color/ Color Map using a 2nd RGB map.
Ceal allows me to manage 3 other Layers in a more localized and controlled way.

Vertex Color on 3Ds.Max and Color map on Substance 3D Painter

Vertex Color on 3Ds.Max and Color map on Substance 3D Painter

This Master Shader was therefore useful to quickly make iterations of textures

This Master Shader was therefore useful to quickly make iterations of textures